Super Fast Ray Casting İn Tiled Worlds Using Dda, youtube mp3 indir

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Super Fast Ray Casting in Tiled Worlds using DDA

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In this video I look at how the "traditional OLC" method of raycasting in various videos is in fact terrible, and look at the more intelligent DDA algorithm which can significantly (orders of magnitude) be more effective at determining ray length in tile or voxel based worlds.

Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RayCastDDA.cpp
Demo: https://community.onelonecoder.com/members/javidx9/RayCastDDA/
Also: https://lodev.org/cgtutor/raycasting.html
Patreon: https://www.patreon.com/javidx9

YouTube: https://www.youtube.com/javidx9
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GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com